Category:Orientation

Welcome to Metro City! Here's a few things to help you get started.

Welcome, Muses!
You've arrived in an unfamiliar place. You're probably alone in a room, it's probably a little confusing. It's okay-- that's to be expected.

Heroes
You find yourself in an all-white room, well-lit with floor to ceiling windows overlooking a city skyline. Behind you is a plush sofa; behind that a wall with a single reinforced metal door. On the wall opposite is a wide-screen display, which clicks on to show another view of the city skyline. The words 'Welcome to Metro City' are displayed across it. A computerized voice echoes out from speakers on either side of the room.

"Welcome to Metro City. You're presently in Stark Tower, base of operations for Stark Industries."

A drawer extends out from the wall just under the display. Inside is a slim metallic device; it looks similar to a standard smartphone.

"In the drawer before you, you will find your communicator. It will allow you to communicate with any of the city's residents and provide you with a directory of locations within the city. It also serves as a global positioning system. Upon initial startup the device will ask for your name. Once the device has registered your name, the global positioning system will direct you to a designated location if one has been provided for you. Otherwise you will be directed to any nearby apartment buildings with vacant units."

Once you take the communicator, the drawer will retract and the door will slide open.

"The elevator behind you will take you to the ground floor of the building. Any additional queries should be directed to the guide preloaded onto your communicator. Again, welcome to Metro City."

Villains
You find yourself in a small and pretty shadowy room. There's a table and a folding chair in the center; against the walls are cardboard boxes of varying sizes. A small, high-up window on one side provides a little extra light; to its right, a sturdy-looking fire door.

On the table is a portable radio and a small cardboard box, no larger than the size of a paperback novel. When the play button is pressed, the following recording can be heard:

"RECORDING TEXT"

Inside the box is a small metallic device that looks similar to a smartphone.

"WHAT TO DO WITH YOUR COMMUNICATOR. And that you should leave out the back."

Civilians
You find yourself in a well-lit storeroom. There's a small seating area to one side, presumably intended to serve as a staff break area-- but perhaps set aside for a more specific purpose. There's a small coffee table sitting in front of a pair of mismatched loveseats; the table holds a stack of comic books and a small plastic case. Oriented between the two couches is an old television set hooked up to an XBox and a VCR. The remote for the latter is sitting on top of the television.

"TELEVISION MESSAGE"

Inside the plastic case is a slim metallic device, similar in appearance to a standard smartphone.

"WHAT TO DO WITH YOUR COMM. You can leave out the front door; maybe stop by and say hi to some people before you go because they're friendly here."